Hello, I'm a programmer with a passion for game development. I have been using the Unity engine for the past 5 years.
Projects ive worked on as a freelancer:
Idles of madness:
https://store.steampowered.com/app/3035740/Idles_of_Madness/
I was the lead programmer and my task was to create a vertical slice. I made the game in collaboration with the client and i followed a GDD thoroughly.
Implemented all features such as clicking mechanic, spawning monsters, the quest / objective system etc, setting up UI and menus etc. Experience and scaling formulas.
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Unannounced strategy game:
Turn based strategy game like XCOM, but based on a scifi book.
This was still early in development stages but i worked on it for three months. On the gif theres shown a grenade attack. It's not just a radius, but it detects all units within certain grid cells. Also had to implement an attack that would walk up to an enemy. You would click the enemy and it would find the nearest cell and attack it.
On this project i worked on combat mechanics, movement, UI and RPG elements.
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2D turn based brawler game.
On this project i was hired to fix some bugs in the behavior tree logic.
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Avione: 2D multiplayer game (battleship game but with planes)
This game was made in Unity. I was hired to fix multiplayer bugs, as well as implement a bot mode where you play vs AI. It used the SmartFox Server.
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Littobitto bay.
A 2D top down roleplaying game about a boy that has to transcend heaven.
I was the lead programmer in building this prototype. It had dialogue system. Inventory. Movement. All the fundamental RPG gameplay elements.